
The Nintendo DS, launched in 2004, was more than just a handheld—it was a global cultural phenomenon. With dual screens, a touch interface, and a massive library, it sold over 150 million units worldwide. But the games that defined its success varied between regions.
This article breaks down the top 10 best-selling DS games in Japan vs worldwide, revealing how culture and gaming preferences shaped two very different top charts.
| Rank | Title | Unit Sold |
|---|---|---|
| 1 | More Brain Training | 3.42 million |
| 2 | New Super Mario Bros. | 3.35 million |
| 3 | Animal Crossing: Wild World | 3.33 million |
| 4 | Pokémon Diamond / Pearl | 3.06 million |
| 5 | Brain Age: Train Your Brain in Minutes a Day! | 2.84 million |
| 6 | Mario Kart DS | 1.63 million |
| 7 | English Training | 1.41 million |
| 8 | Nintendogs | 1.34 million |
| 9 | Big Brain Academy | 1.30 million |
| 10 | Tamagotchi Connection: Corner Shop | 1.11 million |
Source: Destructoid
| Rank | Title | Unit Sold |
|---|---|---|
| 1 | New Super Mario Bros. | 30.38 million |
| 2 | Nintendogs (all versions) | 23.96 million |
| 3 | Mario Kart DS | 23.60 million |
| 4 | Brain Age: Train Your Brain in Minutes a Day! | 19.01 million |
| 5 | Pokémon Diamond / Pearl | 17.67 million |
| 6 | Pokémon Black / White | 15.64 million |
| 7 | Brain Age 2: More Training in Minutes a Day! | 14.88 million |
| 8 | Pokémon HeartGold / SoulSilver | 12.72 million |
| 9 | Animal Crossing: Wild World | 11.75 million |
| 10 | Super Mario 64 DS | 11.06 million |
Source: Nintendo IR Information
🧩 Takeaway: Nintendo DS’s top titles were staggered over time, helping extend its long life cycle.
Q: Why is New Super Mario Bros. #1 globally, but not in Japan?
A: It still sold well in Japan, but educational games like Brain Training had stronger long-term appeal there.
Q: Was Nintendogs a flop in Japan?
A: Not at all—over a million units sold. But its mass-market appeal was greater in the West.
Nintendo DS wasn’t just a commercial success—it was a mirror of global gaming trends.
While the West gravitated toward entertainment and action, Japan’s audience leaned into learning, language, and everyday-life simulations.
Understanding this divergence gives us a deeper appreciation of how games reflect culture, not just fun.
👉 Top-Selling Wii Games: Japan vs World
👉 Top-selling Wii U Games: Japan vs World
👉 [Coming Soon: Nintendo Switch Sales Breakdown]